Exercise 4: Social Media As Research Tools

Week 3

Section 011

Jesse Maxwell Perez, Stanley Tsai, Jodie Quach, and myself

Social Media is the contemporary virtual space for information. Content is being mass produced by millions every hour or every day. This method of researching information between users can have its perks, as well as its downfalls.

YouTube is a great social media tool which allows users to create the content. They are in full control of what is said and done in their videos. Once a video is uploaded to YouTube, it is automatically distributed to the millions of viewers. The problem with this is that virtually anyone can create content. That being said, what distinguishes content from being accurate to just outright nonsense? The answer lies with the viewers. It is up to them to determine what channels produce information of integrity and accuracy.

Twitter is one of the fastest way to spread information to a vast audience in a short amount of time. Live Tweeting is very common for every sort of event that occurs on this planet. Political voting, award shows on television, natural disasters, etc… A problem with having 250,00 tweets talking about the same thing is the overflow of information. If there is a sort of “telephone” effect to the tweets. Where one instance may begin with something, but ten minutes in, the information is distorted along the way and is rendered inaccurate.

Blogs! Just like this one! Where users or groups express their opinions to literally any subject. Posting information or personal opinions on blogs is a great way to get your voice out to the public. With comment sections, they can really spark debates, dialogues, and conversations. However, similar to YouTube, because anyone can create the content, or comment on the content, the overload of users may inhibit any positive intentions of a blog. It would be difficult to analyze the credibitily of research done using a blog because the source can remain unknown.

One of the biggest collection of information on the internet would be wikis. Although they are jam packed with information, the same problem arises questioning if said information is valid. One specific example is that of Wikipedia. An extensively large collection of information that can be edited by professionals in their respective fields. This site is a great resource for preliminary research, it gives a general overview of almost any subject. Wikipedia is benefitial for research because it provides external sources relating to a pertaining topic. This method of triangulating resources is an efficient way to determine whether the information is accurate or not.

Click here to view the presentation.

Sources:

http://en.wikipedia.org/wiki/Social_media

http://en.wikipedia.org/wiki/Microblogging

http://webtrends.about.com/od/web20/a/social-media.htm

http://www.youtube.com/

http://nms.sagepub.com/content/14/8/1269

Exercise 2: New Media Research?

Week 2

Section 011

Joelle Dell’Erede (Added information, edited the presentation)

Stanley Tsai (Added information, edited the presentation)

Jesse Maxwell Perez (Added information, provided citations)

Jodie Quach (Added information)

Myself (Added information, provided sources, edited presentation)

1. What is media 2.0 theory? How does it differ from media theory? Give us a few examples of the differences.

In Media 2.0, the internet has spread to all over the world which enables people from all over to share and connect through social media. Media may originate from one website but end up being shared across multiple networks. An example the use of short video clips that people have hyped up in the past year. These short amusing video clips get uploaded and people will make screenshots and GIFs to post on tumblr. These video clips are then uploaded onto Youtube, shared on Facebook, and sent through Twitter and the clip eventually goes viral. Media 2.0 enables us to participate and connects us as an online community. Web 2.0 is an evolutionary stage of the internet. It’s where the internet becomes more interactive and allows users to communicate with each other. Web 1.0 was text based, where site hosts did not allow for users to post, comment or subscribe. Good examples of Web 2.0 are YouTube, Flickr, Wikipedia….

One of the first websites ever created:

Perfect example of Web 1.0. Consisting of text, where users cannot change anything about the website/content.

http://info.cern.ch/hypertext/WWW/TheProject.html

Example of Web 2.0:

Developed, managed, and populated by users… Anyone can change the site, edit, comment, subscribe, create content for it…

www.youtube.com

Click here to view the presentation.

Works Cited

“What are the major differences among Web 1.0, 2.0 and 3.0?.” WittyCookie. N.p., 04 Jun 2012. Web. 18 Sep. 2013. <http://wittycookie.wordpress.com/2012/06/04/what-are-the-major-differences-among-web-1-0-2-0-and-3-0/>.

Cornelius, Chantal. “What is the difference between Web 1.0, 2.0 and 3.0?.” Appletree Blog. N.p., 02 Feb 2011. Web. 18 Sep. 2013. <http://appletreemarketing.wordpress.com/2011/02/02/what-is-the-difference-between-web-1-0-2-0-and-3-0/>.

Verma, Sharad. “Social Media 2.0: How to build and grow communities on the visual web?.”iMediaConnection. N.p., 16 Sep 2013. Web. 18 Sep. 2013. <http://blogs.imediaconnection.com/blog/2013/09/16/social-media-2-0-how-to-build-and-grow-communities-on-the-visual-web/>.

Interdisciplinary Research

This article is quite exciting. I never really thought about the close relation between artists and scientists. It would really open up a world of endless possibilities if that combination was common. Because the practises of arts and sciences are so far apart yet somewhat similar, it may yield tremendous results if artists and scientists collaborated with one another. It almost seems common sense to group individuals with one another based on their own unique skills to combine them to produce something even more. Perhaps an artist has some insight on design which may never have even occurred to an architect. Because both practises are very disciplined in their own way, having them collaborate each other would expand the overall knowledge of the collective group of artists and scientists.

However, this idea of interdisciplinary research may not always be of maximum benefits towards a final goal. For example, scientists must always be precise, accurate and logical with their approach to problem solving. In mathematics, there is always an answer. 2 + 2 = 4. On the other hand, artists creating their artwork as a form of expression, is there a right or wrong answer with the design of the Mona Lisa? Artists seem to express themselves more than scientists. Can an artist really give any insightful knowledge for a project on nuclear fusion, for example? If collaboration stays within the arts or only in the sciences, the end results will be most likely different than if they combined arts and sciences. Will that end result be better or worse?

New Media Research

Collaboration research to produce something seems to be a hot topic among contemporary academia. As much as students are encouraged to be free thinkers, they must also look for help from their peers. One of the first thoughts that comes to mind when asking what skills should one possess in order to perform interdisciplinary research is to have an open mind. Having a one-way thinking process won’t get you too far in today’s world of never ending network systems. Research itself is a form of education. Self educating one’s mind through study as well as practise forms a perfect combination to learn a discipline.

I am a proud owner of a creative mind, which I feel plays a tremendous role in any sort of work or research I do. Creativity is a tool without limits, because imagination has no limits. However, just being creative on its own does not get you far. Having a solid background in academia, the better. In my case, I already have a high school and college diploma under my belt. All could be classified as a solid base for future production courses to take place. My preferred field of study is that of media arts, and my background consists of many production courses regarding film, television, digital media, and animation. My weakness would most likely be that of research and writing academic papers. Research can be a scary endeavour when the end results are unknown. I am anxious yet optimistic to partake in further research for subjects I am passionate about. For example, I am eager to learn and research Web 3.0 for my presentation. Thankfully, I am surrounded by many resources and tools which help my research studies.