Article Reflection

The article “Application of Dervin’s Sense-Making Methodology to media reception situations” by CarrieLynn D Reinhard and Brenda Dervin outlines the debate of the application of virtual spaces. More specifically, virtual worlds. When analyzing these virtual worlds, they do not limit their research to the study of the senses or rather the users. Instead, they make sense of the way everything communicates with each other. How the senses interact with the game or space. They performed various studies which focused on different senses (visual and audio), as well as different spaces (film and console video games). What they found in most of their studies is that the users would create meaning for themselves. Whether it be a gaming world, such as “City of Heroes” or more of a social world, such as “Second Life”. Even though a virtual world would always lack some specifics that of reality. Users would always make the connections themselves in order to proceed with the study (Reinhard and Dervin, 2012).

In relation to class, the presentations of simulation and virtual worlds tie in perfectly with this article. The presentation of simulation was a great transition of the class discussion to hybrid spaces. Simulation and virtual worlds really do go hand in hand. Simulating the senses of the human body is what new media is all about. While these senses are not real, they become a new reality when combined with a virtual space. As if Earth is not big enough for the seven billion of us, we have created countless other virtual worlds which we live, play, and conquer as one. As mentioned in my previous post, it baffles me how some are making a living using the functionality of some virtual spaces. Such as the couple in Second Life who make a living renting out virtual condos, on a virtual island. All of which, is simply information which is stored on servers and exist nowhere in reality. It’s amazing how far humanity has gone, from, well, human experience. The typical human life fifty years ago was straight, linear. You must get an education, get a job, marry, have kids, rinse and repeat. That was simply limited to planet Earth. With many virtual worlds, that linear progression of life may not be the norm in another fifty years. We may have other ‘worlds’ to live on, and I’m not talking about Mars or the Moon.

 

Sources:

Reinhard, CarrieLynn D and Dervin, Brenda. Application of Dervin’s Sense-Making Methodology to media reception situations. Convergence, ISSN 1354-8565, 02/2012, Volume 18, Issue 1, pp. 27 – 48.

Discussions Reflection

October 3, 2013

I was very glad to see that my entire life story does not appear when you search my name online. In confession, I have not remained very hidden in the online world, however there is no abundance of information to be found of my private life. I really need to do an online clean up of all the old and unused profiles I have created over the years. With all this talk of digital identity and online footprint, I must admit, I am a little nervous when it comes to when I am in the working world. I would like to continue my work in New Media, more specifically something to do with the internet. However, how can one attain a respectable image online now? We are sucked in at such an early age to create that first “cool_stud22@hotmail.com” email address, or post that house party album on Facebook. The question that troubles me is, “what happens next?” After the dust of our social high has settled and the world takes a look at it, what happens then? Can something ever be truly deleted off the internet once it’s put there? All I can do now I apply all my attention of the internet with cautious integrity towards creating a resectable online presence. I just hope that it’s not too late for that.