Exercise 8: New Media Innovators

With Jesse Maxwell Perez, Jodie Quach, and Stanley Tsai.

Artists that are considered to work in the New Media genre are those who tie new technologies into their art. They use a combination of modern mediums as well as applications. The artists below share their own unique approach to media, where they were each considered a New Media artist by their own means. For example, music may not be considered a new media application today, because it has been around since humans could drum up a beat. However, genres of music change and develop with cultures. Such is the case with with Vivaldi, his style of music was quite “avant-guarde” for his time.

As far as Kutiman’s “Thru-You” goes, it is a video of several musicians producing music together. However, they are not working directly with one another. Compiling the talents of several musicians can produce a sound which can never be achieved alone. These videos taken from the internet have a certain fluidity to them, as if they are interacting with each other, even though they are of completely separate natures. This 21st century new media piece combines aspects of collaboration and taking someone’s work and applying it into something else.

Antonio Vivaldi is a well known musician, whose intricate classical music has been shared around the world. His piece, “Four Seasons”, is lead by a violin, and conveys extremely strong emotions and setting through the upbeat and beautiful melody. The video of this song uses masks as a metaphor of feelings and movements, as they can be hidden or revealed in a different matter. Vivaldi is considered an innovator because he takes his music to the next level of intensity as unseen before.

Eric Whitacre is a well known conductor, broadcaster and public speaker. His most known piece is “Lux Aurumque” which is made up of 185 separate videos synced together to create a virtual choir. This video consists of 185 separate videos of different people in different countries. Eric Whitacre puts a spin on concerts and choirs as he is able to bring 185 strangers together to sing and make music together via the internet. “Lux Aurumque” is considered his ‘ground-breaking’ work.

At the age of 48, Evelyn Glennie has become one of the most influential virtuoso percussionists. What makes her so inspirational and influential at the same time comes from that fact that is she deaf. Glennie is able to create music just through feel, and sight, and demonstrates to everyone that music isn’t just sounds to your ears. This video demonstrates her ability to speak and also play various types of percussion instruments. Without the ability to hear the sounds she’s making, Glennie is still able to inspire her audience to take their other senses and feel the sound through different ways. She innovates new ways to experience love for music and sound.

The music produced by John Cage is mesmerizing  as the piece analyzed, Dream created in 1948. John Cage is one of the more influential media artists, because of the beauty and composition of his music. He was ahead of his time, his atmospherical music is gifted, technically and musically. He was a great influence for modern dance, as his affiliation with choreographer, and partner, Merce Cunningham, as they were able to work together to jump ideas off each other and improve the works of eachother.

 

Sources:

http://thru-you.com/#/videos/1/

http://ericwhitacre.com/biography

http://www.evelyn.co.uk/evelyn-glennie.html

http://en.wikipedia.org/wiki/John_Cage

Weekly Presentations

September 26, 2013

Jodie Quach: Social Media

Her presentation of social media, as well as the discussion that followed really opened my eyes to how vast social media is today. There are so many of us invested in social media every day. The fact that it’s growth is on an exponential curve upwards raises the question, where will it lead to tomorrow? With that Prometheus media video, it’s really scary as to where social media will head next. Without being able to tell the difference between virtual words and the real world. Interacting between humans used to be a physical experience where we would have to be in the same room as another. However, with technology advancing faster than we are, being social is as easy as clicking on a “like” button on Facebook, or YouTube. I use social media every day (I can assume we all do at this point). We seem to be hypnotized by its spell, where using their sites will make you more popular as a person, but who really is that person? Whenever I see someone online, I picture them as a different person than who they are in real life. For example, when someone will text me, I picture they differently when they text me “hey” to when they actually say “hey” to my face. That thought troubles me because I have friends back home whom I can only communicate to via text, so which personality should I believe in, the one I remember in person, or the one I am texting?

October 3, 2013

Lucas: Mobility

The world today, is mobile. Lucas began his presentation explaining how the cultures coming together forms an entirely new culture, the mobile culture. Which is such a simple term, yet mobility has changed the world drastically. The discussion which sparked from the presentation was fascinating, how powerful mobility is when it comes to communication and speed. It was scary to think that almost all sorts of technologies are bound to become mobile. Such as Lucas’ example of the heart monitor. The strength of a network, I feel can never be as secure as a physical wire. However, knowing New Media as it is, I figure that I will most likely by stumped by a new network which will emerge that is superior to wires in every way. I find it difficult to predict the future, because it is expanding faster than we are. Who knows when technology with develop past our own intellect. And seeing as the majority of us have our faces glued to the screens, that time is not far off.

October 10, 2013

Stanley Tsai: Virtual World

This presentation has given me a lot of insight towards the topic of virtual worlds. I had no idea that this concept began with theatre. It makes perfect sense too, where the actors would incorporate the audience into their own ‘world’ that is the play. It’s just amazing how far we have come. When Stanley brought up the more specific topic of virtual world for gaming, this sparked a major discussion on Second Life. Where we were shown a video of a couple who makes their living renting our virtual condos on an island. This just blows my mind. I would have never imagined a world where people are making money and supporting themselves using a virtual space. Where that space can be taken away at the press of a button. I guess it takes great faith and dedication to make something work, as does this couple. Also, Stanley furthered this by saying that in China, there are actual federal laws which place property rights upon virtual items which users own in the game. This just had me thinking, how far can these laws go? If property is expanding to virtual space, who knows where it will end up next…

October 24, 2013

Kelly Nicole: Remix Culture

“Everything is a remix” pretty much sums up art today. When I think of the word “remix”, I initially think of a remix of a song. But it so much more than that. Remix is reusing anything which already exists (and that is most likely remixed from something else), from sound, images, video, etc… Coming from my art history course, artists would develop their own style using techniques from their mentors. For example, Michelangelo was taught by Masaccio who was taught by Giotto. Each artist learned and created their own art style which was based on their predecessors. Such is the case with today’s remix culture. Reusing and recreating art in any medium seems to be of the norm. Kelly made a good point saying how the remix culture really ignited with web 2.0 and the participation of prosumers ignited. However, the question arises of “what is legitimate art” with the method of remixing being so common. To me, art has no beginning, and no end, it will always evolve with us. I am confident to say that all of my art is a remix of something no matter what shape or form. This makes me somewhat unhappy because I grew up with the notion of being original is key to success. Thankfully, as I grew older, my idea of success has developed and improved (I hope) realistically. Art is just as adaptable as we are, where the case for it that art is made by us.

October 31, 2013

Dmitry: Hacker Culture

Playfulness? Now that is one word I have never associated with hacking before. When Dmitry presented hackers as individuals who are playful when it comes to programming and coding, it struck me by surprise. Also, when the history of hacking came up, big names such as Bill Gates and Steve Jobs were mentioned. Also, hacking is very much threaded with the notion of open-source programming and software. Now, this had me thinking, it was strange to notice that both Steve Jobs and Bill Gates (known for their hacking in the good ol’ days) both developed huge companies that did not encourage open-source. Microsoft and Apple are both very much against using software and programs for free. It makes me wonder if open-source was created in response to these huge companies. I would be difficult for myself to choose a side whether I would operate open-source or not. I guess I am not enough of a hacker for this question to strain over. It was also fascinating to learn that major companies would hire hackers after they have paid their debt to society to hack towards their own systems. Where they would hack their own system in search for any weaknesses in security, then fix the problem. I guess it’s like they say “keep your friends close, but your enemies closer”…

November 7, 2013

Mandy: D.I.Y. Culture

This presentation really did address the issue of how today’s culture is really do-it-yourself. I always though DIYs were simply looking online for instructions or tutorials. However, Mandy pointed out that we use DIY techniques every day. From recipes to checking out at Walmart. Also, DIY projects have many benefits, whether they be obvious or hidden. The hidden benefits would be that of self-accomplishment, which I agree with. I would say that mobile culture is a tremendous influence on the DIY culture of today. Because information, either from the internet or a friend, you can connect to anything from anywhere. I would say that I use DIY methods for any sort of project, which may or may not be a good thing. If I ever need to know something, I would simply Google it. Perhaps we rely on Google too much for simple tasks…

November 14, 2013

Kendra: Artificial Life

Life has a beginning and end. Which is profound to ponder on when it comes to artificial life. I mean, life cannot last forever, yet science is progressing into preserving life for as long as possible. But life will never be forever. Just thinking on this subject makes one’s head spin. How long will humans last? I remember watching a science show explaining how 99.99% of all living species that have lived on Earth had become extinct at one point in time (apart from the species living currently). When will humans become extinct? Will they ever become extinct? If science down the road allows us to mould man’s conscious with machine, will that be preserving the life of humanity? Or will this theoretically result in the extinction of humans and the birth of a new species? We have so many questions whether artificial life will provide a beneficial future, but for now, we should simply use our real lives to live the short life we have on this spinning rock.

November 21, 2013

Kaylee – Generative Art

Art is such a strange topic to approach. It is impossible to define art as a single entity. I remember the first lecture of Art History this term, my professor stated something along the lines that art is human. Our perception of beauty and experiencing emotions from art makes us humans. From the cave paintings in France, to the Sistine Chapel ceiling by Michelangelo, art is human’s luxury. Now, if art today is being generated by autonomous robots, where does that leave us? Yes, this does not limit it to robots using algorithms, but shouldn’t art come from us? I guess art that is generated from anything can evoke emotion, which is art by definition. I also guess that I am old-school when I feel that art is the skill. To either sculpt a perfect statue, or paint the perfect sunset. Abstract and art that simply confuses me does not speak as a luxury, but merely created to earn money to put bread on the table.

Exercise 4: Social Media As Research Tools

Week 3

Section 011

Jesse Maxwell Perez, Stanley Tsai, Jodie Quach, and myself

Social Media is the contemporary virtual space for information. Content is being mass produced by millions every hour or every day. This method of researching information between users can have its perks, as well as its downfalls.

YouTube is a great social media tool which allows users to create the content. They are in full control of what is said and done in their videos. Once a video is uploaded to YouTube, it is automatically distributed to the millions of viewers. The problem with this is that virtually anyone can create content. That being said, what distinguishes content from being accurate to just outright nonsense? The answer lies with the viewers. It is up to them to determine what channels produce information of integrity and accuracy.

Twitter is one of the fastest way to spread information to a vast audience in a short amount of time. Live Tweeting is very common for every sort of event that occurs on this planet. Political voting, award shows on television, natural disasters, etc… A problem with having 250,00 tweets talking about the same thing is the overflow of information. If there is a sort of “telephone” effect to the tweets. Where one instance may begin with something, but ten minutes in, the information is distorted along the way and is rendered inaccurate.

Blogs! Just like this one! Where users or groups express their opinions to literally any subject. Posting information or personal opinions on blogs is a great way to get your voice out to the public. With comment sections, they can really spark debates, dialogues, and conversations. However, similar to YouTube, because anyone can create the content, or comment on the content, the overload of users may inhibit any positive intentions of a blog. It would be difficult to analyze the credibitily of research done using a blog because the source can remain unknown.

One of the biggest collection of information on the internet would be wikis. Although they are jam packed with information, the same problem arises questioning if said information is valid. One specific example is that of Wikipedia. An extensively large collection of information that can be edited by professionals in their respective fields. This site is a great resource for preliminary research, it gives a general overview of almost any subject. Wikipedia is benefitial for research because it provides external sources relating to a pertaining topic. This method of triangulating resources is an efficient way to determine whether the information is accurate or not.

Click here to view the presentation.

Sources:

http://en.wikipedia.org/wiki/Social_media

http://en.wikipedia.org/wiki/Microblogging

http://webtrends.about.com/od/web20/a/social-media.htm

http://www.youtube.com/

http://nms.sagepub.com/content/14/8/1269

Exercise 2: New Media Research?

Week 2

Section 011

Joelle Dell’Erede (Added information, edited the presentation)

Stanley Tsai (Added information, edited the presentation)

Jesse Maxwell Perez (Added information, provided citations)

Jodie Quach (Added information)

Myself (Added information, provided sources, edited presentation)

1. What is media 2.0 theory? How does it differ from media theory? Give us a few examples of the differences.

In Media 2.0, the internet has spread to all over the world which enables people from all over to share and connect through social media. Media may originate from one website but end up being shared across multiple networks. An example the use of short video clips that people have hyped up in the past year. These short amusing video clips get uploaded and people will make screenshots and GIFs to post on tumblr. These video clips are then uploaded onto Youtube, shared on Facebook, and sent through Twitter and the clip eventually goes viral. Media 2.0 enables us to participate and connects us as an online community. Web 2.0 is an evolutionary stage of the internet. It’s where the internet becomes more interactive and allows users to communicate with each other. Web 1.0 was text based, where site hosts did not allow for users to post, comment or subscribe. Good examples of Web 2.0 are YouTube, Flickr, Wikipedia….

One of the first websites ever created:

Perfect example of Web 1.0. Consisting of text, where users cannot change anything about the website/content.

http://info.cern.ch/hypertext/WWW/TheProject.html

Example of Web 2.0:

Developed, managed, and populated by users… Anyone can change the site, edit, comment, subscribe, create content for it…

www.youtube.com

Click here to view the presentation.

Works Cited

“What are the major differences among Web 1.0, 2.0 and 3.0?.” WittyCookie. N.p., 04 Jun 2012. Web. 18 Sep. 2013. <http://wittycookie.wordpress.com/2012/06/04/what-are-the-major-differences-among-web-1-0-2-0-and-3-0/>.

Cornelius, Chantal. “What is the difference between Web 1.0, 2.0 and 3.0?.” Appletree Blog. N.p., 02 Feb 2011. Web. 18 Sep. 2013. <http://appletreemarketing.wordpress.com/2011/02/02/what-is-the-difference-between-web-1-0-2-0-and-3-0/>.

Verma, Sharad. “Social Media 2.0: How to build and grow communities on the visual web?.”iMediaConnection. N.p., 16 Sep 2013. Web. 18 Sep. 2013. <http://blogs.imediaconnection.com/blog/2013/09/16/social-media-2-0-how-to-build-and-grow-communities-on-the-visual-web/>.

New Media Research

Collaboration research to produce something seems to be a hot topic among contemporary academia. As much as students are encouraged to be free thinkers, they must also look for help from their peers. One of the first thoughts that comes to mind when asking what skills should one possess in order to perform interdisciplinary research is to have an open mind. Having a one-way thinking process won’t get you too far in today’s world of never ending network systems. Research itself is a form of education. Self educating one’s mind through study as well as practise forms a perfect combination to learn a discipline.

I am a proud owner of a creative mind, which I feel plays a tremendous role in any sort of work or research I do. Creativity is a tool without limits, because imagination has no limits. However, just being creative on its own does not get you far. Having a solid background in academia, the better. In my case, I already have a high school and college diploma under my belt. All could be classified as a solid base for future production courses to take place. My preferred field of study is that of media arts, and my background consists of many production courses regarding film, television, digital media, and animation. My weakness would most likely be that of research and writing academic papers. Research can be a scary endeavour when the end results are unknown. I am anxious yet optimistic to partake in further research for subjects I am passionate about. For example, I am eager to learn and research Web 3.0 for my presentation. Thankfully, I am surrounded by many resources and tools which help my research studies.

Exercise 1: New Media?

My Definition: New media is a modern approach to communicate a purpose using various mediums, including but not limited to art or technology.

One example regards stem cells to reproduce organs. Scientists absolutely require a higher education to know and understand exactly how the human body works. They also need to apply their reason and understanding in order to be successful with their work. Science must be a difficult subject to work with because one must be linear with accurate and precise calculations, however they must also be able to adapt to any unpredicted change that may or may not occur.

On the other hand, creative works can also be a category of New Media. Any artist willing to combine several elements to produce a work of art must exhibit a certain amount of dexterity. Similar to science, artists must exhibit the ability to focus on a single goal, yet remain adaptable to change. This change may alter the goal any artist may begin with. That being said, the change could improve or destroy the piece that is produced. Lastly, being in this day and age, information is constantly changing, so can art ever be labeled as “finished”?

Joelle’s Definition: New Media is about seeing past still frame images and embracing art in other forms.

Jodie’s Definition: New media is a combination of creative and artistic innovations combined with our technology to create a new way of communicating and interacting with the world.

Combined Definition: New Media is a form of communication which combines elements from any field and applies it to contemporary life.

New Media?

After reviewing the class notes and listening to the podcast, I must say that my view for New Media really has changed tremendously. I originally thought that New Media focused on image media, such as television or computer generated images. However, with all this talk about science tying into the arts of New Media, it seems to change everything. Arts and science seem so tightly wound together that they are almost the same thing. The approach to either can be similar or completely opposite at times. I guess that is why we have such a troubling time defining what New Media is. It’s because it’s an ever changing concept which may reshape it’s form at any time.

What got to me was that everything at one point was considered New Media. Such as photography to painting. This made me think of today. Technology is advancing faster than we can fully understand it, and it’s amazing to even imagine where New Media will take us tomorrow. It’s almost scary to imagine how different the New Media program will be when it is my time to graduate. Will my skills developed in this class even relate to the technology and application in 2017?